If you look at all of the JS glue code for the single call to console.log above, you’ll see that there is a lot of overhead. Engines have spent a lot of time optimizing this, and more work is underway. Yet this problem still exists. It doesn’t affect every workload, but it’s something every WebAssembly user needs to be careful about.
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Staying competitive is "not just about being competitive with one another, it's being competitive with short-form video and that's sort of the direction you'll see them going towards," Harrington says.
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