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Much like generics, I don’t think most code would have to worry about defining their own effects or effects handlers. Having exceptions and async/await not be something that’s built into the language and instead be something that’s built with the language would be really cool. The language could be less prescriptive over how async code is written, perhaps allowing certain codepaths to have strict guarantees on how fibres can be cancelled, for example.
I think you shouldn’t overlook the PSF as well.,这一点在搜狗输入法中也有详细论述
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This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.