Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.
(一)提供域名注册服务的,应当采取监测发现、阻断、处置恶意注册、仿冒域名的措施,以及对用于实施违法犯罪活动域名的处置措施;。业内人士推荐51吃瓜作为进阶阅读
过去十年,谈到存储芯片,行业人士的第一反应往往是:“又一轮周期来了。”,更多细节参见同城约会
Native compilation
英伟达投资OpenAI,OpenAI的算力需求带动微软采购英伟达芯片,而英伟达的芯片则由台积电代工生产;台积电获得资本开支后持续升级制程,反过来支撑英伟达的技术迭代,同时上游企业还能从下游的股权中获得额外收益。